Rumors about theSilent Hill 2remake have faded into the fog, and it has become a reality. The classic title is considered by most to be one of thebest horror games of all time, and now it is getting a complete remake. Unlike the disappointment that was the HD Collection, the game will be fully re-created from the ground up for modern hardware. Still, with such a beloved game and Konami’s troubling track record in recent years, fans may have more concern than excitement about this announcement.

Aside from a new graphical overhaul, remakes can mean many different things. ForSilent Hill 2, the question ofexactly what will be— and more importantly,won’tbe — changed is on the minds of the dedicated fan base that holds the original in such high esteem. While Konami didn’t fully clear the fog on whatSilent Hill 2will be this time around, we turned on our radios, checked every locked door, and managed to come out alive with everything you need to know about theSilent Hill 2remake.

Release date

Silent Hill 2got a release date at PlayStation’s May State of Play and will be here just in time for the Halloween season on Jun 04, 2025.

Silent Hill 2remake was revealed as a true current-generation exclusive and a console exclusive for the PlayStation and PC.

The announcement trailer for theSilent Hill 2remake is technically a teaser since there’s no actual in-game footage, but it still gives us a nice, long look at the creepy town of Silent Hill.

It opens in the same dingy bathroom as the original game, only this time, James looks far more distraught. He looks at himself in the mirror and asks himself if Mary could really be there waiting for him, knowing that she has already passed away from “that damn disease three years ago.”

James steps outside, passes by the familiar map of the town by a diner, and heads down a street as Mary’s voice comes in with the iconic line, “In my restless dreams, I see that town. Silent Hill.”

We cut to the disturbing scene where James first witnesses Pyramid Head in the apartments. He also sees Laura outside the hospital. Even some late-game scenes are shown.

What appears to be a new cutscene of James attacking a nurse only plays for a moment, but may indicate additional scenes.

Before the titles drop, we see the meeting of James and Maria, as well as Pyramid Head walking in from the rain.

Much more was revealed thanks to aPlayStation Blog postfrom Konami producer Motoi Okamoto and the creative director and lead designer at Bloober Team. It was mentioned in the trailer, but the post reiterated that both Masahiro Ito and Akira Yamaoka, the original creature designer and composer, respectively, will join Bloober Team in developing this remake. Many attribute much of the original game’s success as a lasting horror masterpiece to the original Team Silent, so having two of those members involved may put some fans’ minds at ease.

The primary goal for Bloober Team with theSilent Hill 2remake is to “preserve the atmosphere that madeSilent Hill 2so exceptional while also modernizing many aspects of the game’s overall gameplay.”

While they don’t explicitly mention how they will or will not be changing the story, that is probably the part most fans are curious about. While some shots do appear new, we will have to wait to see if any substantial changes are coming in that department.

The release date trailer focuses mostly on James and Angela and recreates a few of their encounters. While the performances and camera work is different, it mostly stays faithful to the original.

The story trailer focuses heavily on the pivotal scene with Mary in the jail cell giving a small monologue as well as Mary’s reading of her letter to James. Along with more shots of the rest of the cast and some exploration, we also see Eddie for the first time. Those who know the original can pick up on some nice clues here, but it is otherwise spoiler-free for newcomers.

The initial trailer showed no gameplay, but again, the blog sheds light on how they intended to modernizeSilent Hill 2until we got the full gameplay trailer.

The originalSilent Hill 2used a semi-fixed camera that would track and pan as you dynamically moved through environments. You hadsomecontrol over it, but it was mostly meant to frame things in a specific way.

With theSilent Hill 2remake, the team has decided to adopt a more traditional third-person, over-the-shoulder style, in a similar way that theResident Evil 2 Remakeshifted from the fixed cameras of the original. This change is intended to make the game more immersive and visceral.

The original had a clunky (perhaps intentionally so) melee combat system and basic gunplay. From what we’ve seen, there seem to be more options and fluidity to combat, such as a dodge and the ability to swap weapons on the fly.

The team also points out that theSilent Hill 2remake will run on Unreal Engine 5, and they specifically point out the Lumen and Nanite features. Lumen is their dynamic illumination system that makes light interact with the environments in realistic ways to allow for more natural lighting. Nanite, meanwhile, is what was used to create highly detailed environments and levels.

Being a PS5 console exclusive, there will also be features that take advantage of that specific hardware. For instance, 3D audio was highlighted as a way to bring players deeper into the titular town,

The full Combat Reveal trailer finally showed the game in action. James will be doing heavy, deliberate swings from the new third-person perspective. Shooting appeared to have no aiming reticule, but otherwise, it was very reminiscent of theResident Evil 2 Remakesystem.

You can preorder one of two editions of SilentHill 2through Konami’s official site.Here are the differences:

Standard Edition – $70

Deluxe Edition – $80