Here is a comprehensivelist of every questfound inFinal Fantasy 16, encompassing both main quests and side quests within the game.

What is Final Fantasy 16?

Final Fantasy XVI is an action-packed RPG developed and published by Square Enix. Set in the captivating world of Valisthea, the game revolves around six nations vying for power through magical Crystals and Eikons.

Players embark on an epic journey as Clive Rosfield, driven by revenge, to confront the destructive Eikon Ifrit and save his shattered kingdom.

With breathtaking segmented open environments, intense combat mechanics blending melee and magic attacks, and iconic Final Fantasy elements likeChocobosand powerful summoned creatures, Final Fantasy XVI delivers an immersive and thrilling gaming experience.

All Main Quests in Final Fantasy 16

Embark on the main story quests in Final Fantasy 16, distinguished by red icons, to advance the captivating narrative. There are17 Main questsin FF16.

Main Quest

Building Bridges

A Bearer’s Lot

Back in the Day

Dark Clouds Gather

Black or White

Getting to Work

Letting Off Steam I

Letting Off Steam II

Letting Off Steam III

To Catch a Thief

Blood from the Stones

Why We Fight

The Flames of War

Down the Rabbit Hole

Like Father, Like Daughter

All Side Quests in Final Fantasy 16

Complete optional side quests in Final Fantasy 16 marked bygreen icons on the map. Some quests appear as you progress the story, while others may disappear if you advance too far. Complete them promptly when available.

There are a total of82 side questsin Final Fantasy XVI.

Side Quest

Food for Thought

Make Do and Mend

A Place For Everyone

Moving Heaven and Earth

What a Bird Wants

False Friends

Crystalline Lifeline

Beast Against Beast

Red Letter Day

Needs of the Many

While the Cat’s Away

Welcoming Committee

Dying on the Vine

The Want Beyond the Wall

Friend of the People

Pride Comes Before a Fall

Playthings

Caulk & Bawl side

The White-Winged Wonder

The Fruits of Her Labors

A Culinary Pilgrimage side quest

Blacksmith’s Blues

The Root of the Problem

Cut from the Cloth

The Weight of Command

Do No Harm

Carving out a Niche

For Great Justice

Use Your Loaf

Weird Science

Blacksmith’s Blues II

A Bone to Pick

Onward to Discovery

Live and Let Live

Bearer of Good News

Smooth Like Butter

Not to Be Outdone

On Balance

An Eye for an Eye

Carved in Stone

Skin Trade

Trading Places

For Great Justice II

Rekindling the Flame

Tears of Mercy

Blacksmith’s Blues III

Please Sir, Can I Have Some Morbol

Blacksmith’s Blues IV

Even Weirder Science

Self-Determination

Rekindling the Flame II

Lines in the Sand

Duty Undying

Trading Places II

Under New Management

Phoenix, Heal Thyself

Laid to Rest

An Inconvenient Truth

More than Words

Three’s Company

Where There’s a Will

Nobody’s Tool

Trial and Error

Aiming High

Litany of Errors

Duty Undying II

Lines in the Sand II

Under New Management II

Silver Linings

A Tail to Tell