InDragon Age: The Veilguard, your weapons are a crucial element of combat and gameplay. The weapon you select will completely depend on your preferred playstyle and character class. Of course, many of the weapons will also be attributed to specific companions you have in your party.
Equipping Weapons
Regardless of your character class, you will be able to have 3 weapons that you can switch between. Those weapons types, however, will depend on your class. For instance, a Warrior class character can switch between swords, axes, longswords, and shields. Other classes, like the Rogue, can alternate between melee and ranged weapons like Bows. Like most action-RPGs, your class and weapon selection will ultimately determine the tactics you employ throughout your adventure.
Finding Weapons
Along your journey, you’ll have the frequent opportunity to obtain new weapons that come packing their own unique properties alongside damage and stagger stats. There are several different ways in which you can obtain new weapons which include the following:
All Weapons
Below is a comprehensive compendium of all the weapons in the game. However, this listing is continually being updated. So, be sure to check back regularly.
Click on a specific weapon category to immediately jump to that listing.

Arcane Orb
Arcane Staff
Elemental Orb
Elemental Staff
Spellblade
These weapons are magic-focused and used by mages. Arcane Orbs can be used to cast spells in combat to bring down opponents. Of course, spells each have their own stats and cooldown periods that players should be cognizant of.
+25% Stagger
This weapon deals bonus damage equal to 20% of the enemy’s Stagger
+15% damage vs. health

+25% healing
Gain 250 health on Perfect Defense

+25% Light attack damage while you have no Potions
Mage’s Gambit
+20% Final attack damage
Hitting with a Final attack will alternate the damage type of this weapon between Electric and Fire

+15% Fire and Electric damage
Critical hits apply Burning or Shocked based on the current damage type of the Orb

The Arcane Staff category is also a weapon type for magic-focused users. These staves enable players to take on enemies using spells from a long distance.
Acolyte’s Staff
The Hermetic Pendulum
Veilseeker
+20% Light attack damage
Final attacks with this weapon fire an additional projectile.
Death’s Beacon
Attack My Target applies Necrosis vs. Demons and Undead (30s CD)
The entire party deals +25% Damage vs. Demons and Undead
Guardian of the Abyss
The Dying Wish
Attack My Target deals 100 Necrotic damage to nearby enemies (30-second cooldown)
Apply Necrosis on hit if Attack My Target damaged 3 or more enemies
Shadowbreath
+25% Ranged attack damage
+15% Weakpoint damage
-20% ranged Mana cost
Ranged attack damage increased by up to 100% based on missing Mana
Shockbranch
20% Final Attack Damage
Deal +40 Added Electricity Damage
Spiritcaller
+30 Defense
+20% Resistances while at Low Health
This weapon leeches health on hit if you are at Low Health
Low Health effects trigger at 10% higher health
Stormcaller
+20% Charged Light damage
Charged attacks apply Shocked on hit if not already applied
Gain Rally Party on defeating a Shocked enemy
Companion cooldowns are reduced by 15% while Rally Party is active
Meredith’s Legacy (Mage)
+10% leech effectiveness
This weapon leeches health on hit
You no longer gain health from Potions or companion Abilities
As expected, the axe is a potent combat weapon that often comes with ability to inflict significant damage. These weapons are one such option for players aiming for a melee combat strategy.
Golden Locus
Attack My Target deals +25% damage vs. health; this bonus is doubled vs. Dragons
Attack My Target’s damage bonus is now tripled vs. Dragons
Jade Cleaver
The entire party gets +1 maximum Burning stacks
Taash’s basic attacks can interrupt Burning stacks
Neckbreaker
Attack My Target applies Burning to Antaam enemies (30s CD)
The entire party deals +25% Damage vs. Antaam enemies
Tusk of Glory
Attack My Target applies Taunted: does not affect some of the strongest boss enemies (30-second cooldown)
Taash deals +50% damage vs Taunted enemies
Viridian Tusk
Taunted Dragons take +50% damage
Applying Taunted to Dragons deals 400 damage
Guard’s Broadaxe
+20% damage while at Low Health
Final attacks are Critical if you have no Potions
Gain a Potion on defeating an anime if you have none
Raider’s Cleaver
Final attacks apply Bleeding if not already applied
+10% Critical damage added for every Bleeding enemy near you
Your Critical damage bonus is also applied to all Bleeding damage
Taash gains +25% Weapon damage
Taash’s Weapon attacks are always Critical vs. Knocked Down enemies
Twin-Edged Pick
+20% Penetration
Final attacks are Critical vs. enemies with High Health
Critical hits reapply penetrated damage again
Critical hits cascade damage to other nearby enemies
Woodsong Cleaver
+15% Rage generation
+100% Rage generated from taking damage
Barrier and Armor damage is increased by 1% for every 2 Rage
Regenerate Rage over time while in combat
The Hard Way
Permanently reduces the target’s Defense by 5 on hit
Enemies with 0 Defense are damaged for an additional 50% damage
Like the Arcane Orb, the Elemental Orbs cast magic. But, as their name implies, the magic is elemental by nature dealing shock, fire, or other elemental damage types.
Frozen Focus
+20% damage vs. enemies with Low health
Gain Precision on kill with this weapon.
Chilled Grasp
+25% Cold Resistance
Perfect Dodge applies Chilled to nearby enemies
Stormsphere
+20% Agile attack damage
Agile attacks apply Shocked on hit if not already applied
Agile attacks have an increased chance to disrupt enemies
Thunderclap
Urthemiel’s Ash
Urthemiel’s Ash
+25% Burning Duration
Burning enemies deal -25% damage for the duration
+1 Maximum Burning stacks
+20% Burning damage per stack
Wintersbreath
+30% Charged attack damage
+25% damage vs Chilled enemies
Charged attacks apply Chilled
Heart Of Fire
+30% Fire Resistance
Using a Fire Ability applies Burning to you and all nearby enemies
Stormcharger
+50% Electric Resistance
Using an Electric Ability applies Shocked to you
When you are hit while Shocked, remove the effect and deal 300 Electricity damage to all nearby enemies
The Elemental Staves can cast long-range spells on opponents, inflicting elemental damage such as fire. This weapon provides a tactical advantage of maintaining a distance from the enemies.
Frostbranch
+20% Charged attack damage
+50% Charged attack damage vs. armor
Flamebranch
+15% Mana generation
Hitting a burning enemy with this weapon generates +2 mana.
Glacial Rod
+20% Heavy attack damage
Heavy attacks with this weapon apply an additional Chilled stack on full Staff Energy
+50% Staff Energy charge rate
Scorch Staff
+25% Fire Resistance
+15% Fire damage
Heal 100 on kills with this weapon
Your Fire Resistance also contributes to your Fire damage bonus
The Bargain
+400 health
-50 maximum Mana
Using an Ability spends health instead of Mana at 250% of its cost
This weapon is a strong two-handed melee weapon that is best employed by players who are seeking to inflict significant damage over a broad range. It’s the perfect weapon for a tank-like character or for whittling away at heavily armored hostiles.
Fade-Touched War Axe
Gain Precision on kills with this weapon.
Battlehorn
Attack My Target applies Vulnerability to Fire damage (30-second cooldown)
Vulnerability to Fire damage is increased by +25%
Crystalline Greataxe
+15% Cold Resistance
Necrotic bonus also affects this weapon’s base damage
Emberborn Shard
+25% Affliction damage
Apply Burning with your next attack after defeating an enemy with this weapon.
+20% Weapon damage per Burning stack on target
Gain -10% Burning damage per stack
Etched Raider’s Axe
The second hit of Charged Light attacks now also counts as an Agile attack
Charged Attacks vs. enemies with Low Health or Agile attacks vs. enemies with High Health apply Bleeding
Winged Glaive
+15% Light attack damage
+20% Light Final attack damage
Casket Sharp
This weapon’s Light attacks are now also Heavy attacks
Defeating an enemy deals Stagger to nearby enemies
The Longbow is perfect for characters seeking a long-range strategy. These bows fire at a slower rate than shortbows. However, they inflict more damage and prove to be more accurate at range.
Bronze Branch
Attack My Target applies Shocked vs. Fade-Touched enemies (30-second cooldown).
The entire party deals +25% damage vs. Fade-Touched enemies.
Concentration (Mage)
Attack My Target deals +50% Barrier damage.
Deals a burst of 4 Electric damage to all nearby enemies if this attack breaks its target’s Barrier.
Veil Piercer
Attack My Target deals 50 Electric damage to nearby enemies (30 second cooldown)
Apply Shocked to enemies hit by this burst if it hit 3 or more enemies
Dauntless Greatbow
Deal +40 added Electricity damage
+15% Electric damage
Dragon’s War Bow
+15% Fire Resistance
Bonus Electric damage applies to weapon damage
Weakpoint hits vs. Shocked enemies apply Burning
Burning reduces the target’s Electric Resistance and Fire Resistance by 10% per stack
Glory Hunter’s Bow
20% damage vs. enemies 20 or more meters away
Weakpoint hits at 20 or more meters away deal 50% of your Critical damage as additional Weakpoint damage
Ranged companions deal +100% weapon damage
Reinforced Longbow
Weakpoint hits ignore Defense
Each Weakpoint you hit increases Weakpoint damage by 25% up to 200% (resets when combat ends)
Trueflight Bow
+25% damage vs. Armor
Ranged attacks with this weapon deal bonus damage to Armor instead of Barrier
Gain Enhanced Damage when breaking an enemy’s Armor
This weapon completely ignores enemy Defense, and your Penetration is applied as bonus damage
Andruil’s Chord
Arrow regeneration: -90%
Arrow count is reduced to 1 and cannot be increased
Weakpoint damage is greatly increased
Grip and Rip
+7 maximum Arrows
-50% Ranged attack damage
Fires 3 Arrows at the same time
Longswords offer players a balanced mixture of mobility and power in combat.
Recruit’s Sword
Attack My Target applies Burning vs. Darkspawn (30s CD)
The entire party deals +25% damage vs. Darkspawn
Blight Killer
Attack My Target applies Vulnerability to Fire Damage (30s CD)
Vulnerability to Fire Damage is increased by +25%
Griffon’s Talon
Attack My Target deals +50% Armor Damage
Deal 250 Fire Damage to all nearby enemies if this attack breaks its target’s Armor
Rialto Sunsetter
Agile attacks are Critical vs. enemies with High Health
Agile attacks gain damage each second while Sprinting, up to +50%
Barbed Longsword
Bloodletter’s Twinblade
Apply Bleeding on Charged attacks while at maximum Momentum
+50% increased Momentum generation and Stagger vs. Bleeding enemies
When Bleeding enemies attack, you do not lose Momentum or Adrenaline
Dark Shard (Necrotic)
+15% Necrotic Resistance
+15% Necrotic damage
Critical hits apply Necrosis if not already applied
Whenever Necrosis is applied to a target, instead of an affliction, deal 100 Necrotic damage in an area around them.
Executioner’s Blade
+25% Stagger dealt by Charged attacks
Charged attacks deal Critical damage vs. Overwhelmed enemies
Charged attacks deal bonus damage relative to the enemy’s Stagger
Proving Steel (Rogue)
Gain Immovable on every third Charged attack
Generate +20% Momentum while you have Immovable
While you have Immovable, you no longer lose Momentum when hit
Proving Steel (Warrior)
Agile attacks apply Bleeding if not already applied
+25% Bleeding damage
All Bleeding damage ignores Defense
Spellbound Longsword
Deal +40 added Fire damage
Gain Flaming Weapons on kills with this weapon
Half of your Fire Resistance is added as damage to your Flaming Weapons
Apply Burning on Charge attacks while Flaming Weapons is active
Veil’s Bough
+15% Electric Resistance
Fire bonus also affects this weapon’s base damage
Charged attacks apply Shocked
Final attacks against Shocked targets cause lightning to chain to nearby enemies
Arainai’s Talon
+30% Necrotic damage
Permanently gain Necrotic Weapons when entering combat
Meredith’s Legacy (Warrior)
Mythal’s Light Mage
Deal +80 added Fire damage
Deal +80 added Necrotic damage
Deal +80 added Electricity damage
Deal +80 added Cold damage
These weapons are unique in that they allow players to combine magic and melee attack strategies with a single weapon. Magic classes can use the weapon to cast spells while also allowing them melee striking opportunites.
Encircled Blade
Twist of the Veil
+25% Damage vs. Armor
Thorn of Misfortune
+20% Critical Damage
Triggering an Arcane Bomb now deals Critical damage.
Slender Dagger
Lucanis’ Ability cooldowns are reduced by 10%
Companion cooldowns are reduced by 10 seconds whenever Lucanis’ Abilities defeat an enemy
Crowkeeper
With Lucanis in the party, your Critical Ability hits apply Bleeding
If the enemy is at maximum Bleeding stacks, they are also afflicted with Necrosis.
Trevisan Poignard
Using Lucanis' Abilities grants you +10% Ultimate
Enchanted Athame
+50 maximum Mana
Gain +2 Mana on hit with this weapon
Deal 10% more damage for every 50 Mana that you are missing
Abilities now cost +50 Mana and deal +50% bonus damage
Sharpened Dragonbone
Gain Rally Party on Perfect Defense
Companions ignore enemy Defense while Rally Party is active
Spellcaster’s Stiletto
Each Arcane Bomb on an enemy reduces their outgoing damage by -10%
Gain +20 Defense per active Advantage
Split-Hilt Dirk
+30% damage with Final Heavy attacks
Deal +60 added Cold damage
Triggering an Arcane Bomb also applies Frozen
Mythal’s Light
This melee weapon can deliver powerful strikes. The maul, in particular, often has the increased chance of staggering enemies.
Woodworker’s Mallet
Anvil Breaker
+20% damage with Charged Heavy attacks
Elven Rockbreaker
+8 Rage on kill
Gain Enhanced Damage when expending Rage 3 times in a short duration
Maximum Rage increased by 50
Skullcrusher
Vigilant Greathammer
Weapon attacks gain +10% of your Defense as bonus damage
Gain 1 Defense for each percent of missing health
Brute Hammer
+100% damage vs. Armor
Charged attacks apply Sundered vs. enemies with Armor
Imperial Knot
+6 maximum Necrosis stacks
Necrosis damage: -50%
This weapon applies Necrosis on hit
This weapon type’s best attribute is its lightweight nature. Speed becomes more ideal for classes angling for a more versatile strategy in combat.
Serviceable Rapier
Balanced Epee
Attack My Target applies Bleeding vs. Mages
The entire party deals +25% damage vs. Mages
God’s Foil
Attack My Target has +50% Penetration
Butcher’s Screw
Attack My Target applies Vulnerability to Necrotic damage
Attack My Target deals +100% Damage vs. Enemies at High Health
Lucanis deals +100% damage from any source if the target has not been injured yet
Antivan Rapier
+15% Necrotic Damage
Whenever Necrosis is applied to a target, instead of an affliction deal 100 Necrotic damage in an area around them
Dark Shard
+15% Heavy attack damage (uncommon)
+25% damage vs. Armor (rare)
Duelist’s Blade
Deal +40 added Necrotic damage
Apply Necrosis when you hit with the Riposte trait
When Necrosis expires, deal Physical damage to the target
+10% Necrotic damage per Necrosis stack'+
Focal Blade
Final attacks deal an additional 100 Electric damage
Apply Shocked on Final attacks
Shocked now reduces enemy Electric Resistance by 25
Storm Needle
+20% Penetration (uncommon)
Critical vs. enemies with High Health (rare)
Meredith’s Legacy (Rogue)
Sabers are a bladed weapon type that offer a blend of mobility and strength. These are often used by warriors and knights.
Enchanted Longblade
Gain Necrotic Weapons on kills with Final attacks
While Necrotic Weapons is active, Final attacks apply Necrosis
Melee attack leech life from enemies suffering from Necrosis while Necrotic Weapons is active
Keen With A Twist
Agile attacks apply Bleeding on impact if not already applied
+10% Critical damage for each nearby Bleeding enemy
Critical bonus is also added to all Bleeding damage
Mercenary’s Blade
Gain 300 health on Perfect Defense
Deal +25% damage with Sword attacks while you have no Potions
Cordova’s Toothpick
+6 maximum Bleeding stacks
This weapon deals very low base damage.
All hits with this weapon apply Bleeding
This weapon is primarily used by magic users. Scepters can cast powerful spells in combat.
Snake’s Eye
Attack My Target applies Chilled vs. Venatori enemies
The entire party deals +25% damage vs. Venatori enemies
Scepter of Shadows
Serpent’s Tail
Attack My Target deals 50 Cold damage to nearby enemies
Apply Chilled to enemies hit by this burst if it hit 3 or more enemies
Winged Locus
Attack My Target makes targets Vulnerable to Cold damage
Vulnerability to Cold damage is increased by 25%
These ranged weapons enable rapid firing for players at shorter distances. This weapon type is all about speed and mid-range.
Old Reliable
Attack My Target deals +50% damage vs. health
The entire party deals +25% ranged damage
Attack My Target deals +300% Damage the first time it is used during an encounter
This attack is also as likely as possible to disrupt the target.
Mayhem in Gold
Attack My Target deals +50% Stagger
Staggering an enemy with this attack grants Harding’s next Ability +25% damage
My Regards
Attack My Target deals +300% damage vs. Staggered enemies
+25% Staggered duration
+25% Hipfire Damage
+4 Max Arrows
This bow does not lose accuracy
+4% Bow damage per maximum Arrows capacity
Battered Bow
Cryptwood Bow
+20% damage vs. enemies suffering from Necrosis
Weakpoint hits apply Necrosis
Necrosis stacks now increase in potency by an additional 20% per stack
Skirmisher’s Shortbow
+25% damage vs. Barrier
Enemies hit by this weapon can no longer regenerate Barrier
This weapon leeches health when damaging Barrier
When you break a Barrier, all nearby enemies take Electric damage
Veil’s Edge
+50% Arrow regeneration
Gain Precision on every third Weakpoint hit
+10% Precision effectiveness
Critical hits from Precision also Knock Back enemies on hit
Like the mageknife, this weapon offers mage classes a mixture of physical and magical attack strategies. Wielding this weapon, you can deliver short-range spells to damage enemies.
Timeworn Mageknife
+20% Arcane Bomb trigger damage
Triggering an Arcane Bomb now also Staggers enemies around your target.
Crystalline Shard
Bonus damage to Armor is now applied to Barrier
Gain Quickened when this weapon breaks an enemy’s Barrier
All damage vs. Barriers leeches a portion of its damage as health
Charged attacks vs. enemies suffering from Necrosis or Bleeding removes all stacks and heals you
This weapon is fairly standard in the realm of fantasy. It’s a significant melee weapon type that deals heavy damage. This weapon type can be wielded by melee-focused classes like the Warrior or Knight.
Rusty Sword
Cold Steel
Your bonus Necrotic damage is added to this weapon
Necrosis also applies Frozen to Chilled enemies
Cutthroat’s Sword
+20% Critical damage
Gain Precision on Perfect Dodge
Gain 25% Penetration while Precision is active
Golden Grassblade
+20 Defense (uncommon)
Reduce incoming damage by 5% for every missing Arrow, up to 25% (rare)
Proving Steel
+20% Charged attack damange (uncommon)
Gain Immovable on every third Charged attack (rare)
Seafarer’s Cutlass
+25% Rally Party duration
Gain Rally Party when hitting 3 or more enemies with this weapon
Rally Party now also affects you
Weisshaupt’s Wail
Gain Rally Party for every third Final attack you land
Each Sword attack consumes an Arrow and grants +50% bonus damage
Optimist’s Span
Your weapons deal +100% damage while attacking in the air
Your weapons deal -30% damage while attacking on the ground