WeaponsArmourSpells

Here’s a list of all the Thrown Weapons in Baldur’s Gate 3. Click on the weapon in the table below to learn more about each individual item. Each post shows a tooltip with more information including damage, range, and other helpful information.

Assassin’s Touch

Deathly Slumber Deals an additional 1d4Necrotic damage to creatures that are Knocked Out or Sleeping.

Boooal’s Arms

Dragon’s Grasp

Burned Alive Deals an additional +1d4 Slashing damage to Burning targets.

Handaxe +1

Jagged Spear

Torturous Edges Tortured creatures may receive Disadvantage on Constitution Saving Throws. Triggered when hitting a target with this weapon Duration: 2 turns CHA Save to negate

Javelin +1

Light Hammer

Light Hammer +1

Polished Dagger

Ritual Axe

The Scourge Mistress' Bane Chance to inflict a 1d4 penalty to Attack Rolls and Saving Throws on target. If the attacker still has 25% or more Hit Points, they take 1d6Piercing damage themselves.

Ritual Dagger

The Pain Maiden’s Blessing After a successful attack with this dagger, the wielder receives a +1d4 bonus to Attack Rolls and Saving Throws until the end of their next turn. Blood Sacrifice Pain is a path to power. Take 1d4Damage TypesSlashing damage to receive a +1d4 bonus to Attack Rolls and Saving Throws.

Skybreaker

Searing Smite Once per Long Rest, you may cast Searing Smite.

Sussur Dagger

Silences targets on hit.

Sussur Sickle

The Sparky Points

Electric Blood When the wielder deals damage using this weapon, they gain 2 Lightning Charges.

The Watcher’s Guide

Death’s Promise When the spear misses its target, the wielder’s next Attack Roll against that target has Advantage.

Trident +1

Vision Of The Absolute

Absolute Night Chance to Blind target. Deals an additional 2d6Piercing damage to certain creatures that sport multiple sets of eyes. DEX Save (DC 8) to negate Blind Duration: 2 turns

Goblin’s Undoing Goblins have Disadvantage on Attack Rolls against the wielder.

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