Review: Exo One
Predominantly confined to a move-set governed by a mere three commands – analog stick to move, a trigger to glide, another to descend – there’s admiration to share with a game like Exo One in the way it gives way for the spectacle to speak for itself, regardless of how lengthy or inevitably dominant this design approach is. Specifically in the way it continuously strives to find the half-way point in the depiction of a planet-hopping voyage through space....